Passionate for level design and trained in its fundamental pillars. If there's one thing I like more than playing games, it's creating them.
My passion for gaming started with titles such as Wolfenstein 3D, Marathon, Warcraft and Diablo in the 90s and it never stopped growing. There's always a board game on my table and a video game on my mind.
In my creative poursuit, I try to create intuitive, fun and rewarding levels as much as possible. And while I enjoy good single player levels, I have a soft spot for multiplayer content and for competitive VR games.
My specialization is missions. I am currently a senior mission designer at Gearbox Montreal where I am responsible for injecting gameplay, objectives, narrative beats, etc. for both the player's main quests and side objectives through the games that we create. In my career I have also dabbled a lot into multiplayer scenarios and game modes, both competitive and cooperative.