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About me

Passionate for level design and trained in its fundamental pillars. If there's one thing I like more than playing games, it's creating them. 

My passion for gaming started with titles such as Wolfenstein 3D, Warcraft and Diablo in the 90s and it never stopped growing. There's always a board game on my table and a video game on my mind. 

In my creative poursuit, I try to create intuitive, fun and rewarding levels as much as possible. And while I enjoy good single player levels, I have a soft spot for multiplayer maps and for competitive VR games.

I am currently a level designer on the online game Star Citizen. My main tasks are related to level design and to mission scripting. I have worked on all patches since 3.14 and some content to be released in a near future. My main experience is with Unreal Engine and with Star Engine.

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