The whole game was created in only 14 weeks. I have worked double shifts almost everyday, doing full time level design and full time programming.
Due to the pandemic, the whole production was done from home.
The level had to be 2 minutes walkthrough before adding any enemies or ingredients to the level.
HIVE Trailer
Roles :
Level Designer
Gameplay Programmer
Sound Designer and Music Composer
Level Art :
Camille Loison
Hive is a sci-fi third person shooter / platformer created in Unity with a team of students. I had a full scale level to create and worked on almost every script in the game and made tools for designers, as I was one of the main coders for this project. I have also developped an advanced id system for every ingredient in the game to create and manage a world state. Besides that, I have adapted the 3Cs and implemented mouse and keyboard support. Being in charge of the steam preparation, I spent quite some time tweaking the game, reworking systems, fixing more than a hundred bugs accross all levels and much more.
Get the game here : Project Hive
Design Intentions :
-Linear with rewarding exploration
-Focus on gameplay while keeping some layout credibility
-Develop the narrative with the environment
-Enemy spawns that surprise the player without punishing him
Challenges :
-Creating a full level while taking more and more responbilities on the project with very little time
-Making a level for a game that has yet to be coded and have very little room for iterations once it's done because of the level art