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The Rift

Doom Single Player Map

Progression

The goal was to show progression through weapons and enemies and a balanced rythm, even in such a short level.

DLC

Made as a DLC, with the player having knowledge of the game.

Design Intentions :
-Campaign style single player level
-Weapon progression and increasing difficulty
-Fluid use of multiple environments (industrial, lab and hell)
-Interesting well timed events and triggers


Challenges :
-Very limited resources and memory pool
-Item and demons progression in such a short level
-Creating my vision of the level using mostly premade layout blocks



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