This greybox was done in less than a week during my free time.
This map was a personal challenge. I decided to greybox a map of Valorant, while having no knowledge of the game. This was like switching to a new project or entering a new studio. I had to analyze existing maps, figure out the metrics and understand the gameplay quickly.
The level has basic working blueprints to select the desired spawn/team, have gates open after the shop phase, pickup orbs and navigate using ingredients such as the rope.
Design Intentions :
-Keep it simple, have a very clear and clean layout easy to navigate and to understand.
-Have multiple paths to objectives
-Follow the Valorant metrics and the key elements placements.
-Block the most important line of sight areas, while keeping it open enough for player abilities.
Challenges/weaknesses :
-As a Counter Strike player, I had to take a step back and not follow the CS metrics. For instance, after having it testing by a Valorant player I was asked to remove a lot of covers.
-The map's theme is weak. I focused on the function and not enough on the form.
-The map is not organic and chaotic enough. It's very "rectangular" and clean.